Showing posts with label computing. Show all posts
Showing posts with label computing. Show all posts

Thursday, February 12, 2009

10-15 Week Self-Taught Interaction Design Course

For the next 10-15 weeks the content of my blog is going to be associated to my reading of the text book Interaction Design: Beyond Human-Computer Interaction. This book was written by three British ladies, Sharp, Rogers and Preece, and published on Willey. Here is a link to their website, which is somewhat underwhelming considering the depth of the book. This is not to say that other topics may not occasionally pop up - the will be the exception rather than the rule.

For the past five months my personal curriculum has focused on reading and applying the theoretical knowledge and perspectives in my everyday experience with interactive devices and services. Moving forward I want to take a more structured approach to exploring interaction design before I delve into experimentation with design itself (those who would rather just dive in head first into the practice of design itself may think this sounds like looking at a porno magazine - albeit a good one - in substitution for the real thing).

So for the next few months my posts are going to feature my "homework". I will be sharing the assignments that I will be completing from the end of each chapter in the text book. Here is an overview of what the book covers (of course, I will likely focus on some areas and assignments, while glossing over others - one of the main benefit of following your own curriculum):
  1. What is Interaction Design?
  2. Understanding and Conceptualizing Interaction
  3. Understading Users
  4. Designing for Collaboration and Communication
  5. Affective Aspects
  6. Interfaces and Interactions
  7. Data Gathering
  8. Data Analysis, Interpretation, and Presentation
  9. The Process of Interaction Design
  10. Identifying Needs and Establishing Requirements
  11. Design, Prototype, and Construction
  12. Introducing Evaluation
  13. An Evaluation Framework
  14. Usability Testing and Field Studies
  15. Analytical Evaluation

Thursday, October 30, 2008

Reading List: Wired, November 2008

Here is an overview regarding two interesting articles from this month's wired magazine. I've provided a link for only one of the articles as I could not find the other one online. Enjoy.

Mainstream Physical Computing Interfaces
In the Gadgets column, Steve Levy talks about three products that have succeeded in integrating the digital and physical world in a compelling and easy to use manner - the Wii, the iPhone and Guitar Hero. Though all of these gadgets were launched before 2008, it was only this year that they reached maturity, achieved more widespread adoption and "dominated the zeitgeist." I have to agree with Steve's assessment since these are three of my favorite gadgets. Link to column, The Melding of Physical and Digital Realms.

Open-Source Hardware
Clive Thompson's article titled "Build it. Share it. Profit. Can Open Source Hardware Work." about open-source hardware was very interesting. Now that production cost for hardware technology is now sufficiently cheap new companies with open-source hardware business models have begun to appear and flourish. Improvements in technology design have also made it easier for DYI gadget builders to create cool prototypes without a PhD in advanced robotics. I have been tinkering with the idea of building some home brewed gadgets for a while - this will be one of a step of my self-imposed curriculum.