Continuous partial attention refers to an artificial state of crisis that we create (that’s right we have to take responsibility here) because of our attempts to not miss anything and to be connected, always on, anytime, anywhere. This is a distinct phenomenon from multi-tasking, which usually connotes a focus on productivity (not the case with continuous partial attention). There is more information about this concept on Linda's blog.
Below I’ve compiled a brief overview of my notes from today’s event. My focus here has been to capture high-level ideas that may serve to inspire my future projects and research at ITP.
Top Three Ideas
- Our current always-on state of being is unhealthy and unsustainable
- Trend society’s focus moving from thinking and doing to sensing and feeling
- Opportunity to bring the body back into our interactions with computers
The condition of continuous partial attention keeps people in a constant state of fight or flight at a low-level. This state is not healthy or sustainable.
Book Recommendations
- Physiologically, the chemical impact of remaining in this state for prolonged periods of time has a negative impact on our mental and physical wellbeing.
- Medical research shows that being in a chronic state of fight or flight has negative physiological and psychological impacts (e.g. depression).
- Breathing exercises and meditation are one of the many tools that we can use to manage state of mind (and upstate the parasympathetic nervous system).
- When we engage with computers we often have bad posture and even neglect to breath.
- Breathing is linked to attention and emotions. Thus physical ways to engage with computational devices can help us on these levels as well.
- Opportunities to explore how to use ambient or environmental technologies to create contexts that help people relax by stimulating/engaging our parasympathetic nervous system.
- The Prius demonstrates how providing individuals with the ability to self-regulate is often sufficient to change behavior.
- The Fun Theory campaign from VW shows examples of how creating new interactions that are fun can also change the behavior of people. I've embedded one of the videos below.
Book Recommendations
- The New Science of Breadth by Elliott Stephen.
- Play by Steve Brown.
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